1. It'll take a while for it to become profitable, but with a. After that, select the industry you want to build. 14, for Starsector 0. I was gonna try and use a mod or two but they're both for version 0. bkp files. No hyper-shunt thing found yet. make it habitable, add water so it becomes fertile. The quality of the system as a whole matters more than individual planets. Don't think you can change tundra to frozen even in DIY planets. DIY terraforming is more hands on and uses lore accurate explanations to how some random independant captain can manually seed a god system in 20 years - domain bullshit, as usual. 14, for Starsector 0. I'm getting ready to start a modded playthrough. 95. DIY Planets just had a more vanilla feeling terraforming process for me. 95a] DIY Planets - Terraforming and more! « Reply #385 on: September 02, 2023, 12:43:11 PM ». Unknown Skies: This is the only mod I recommend that isn't a QOL change, it adds new planets and system types to the game making exploration more interesting. Planet B needs volatiles for the fuel, and it produces drugs from refining. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. • 9 days ago. • 24 days ago. Pick a commission with the faction that lays claim on those planets. The DiY mod on the other side introduce powerful terraforming buildings that can outright remove negative planetary modifiers and in the process permanently change a planet from a barren rock into a green paradise. ). 1. Evolution by SirHartley [ 0. 7. 2D RPG/Trade/Fleet Combat Game Members. Problem is, I find both mods to be very interesting, each adding things that the other doesn't have (for example, yours can remove some conditons given by. You could try to generate the mission again, but unless something changed it'll fail in the same way. : high flux, low hull, engines disabled etc. This is a work in progress, so if you are a competent modder please consider adding to this. drawing a blank Luddic enhancement. e. In Sindarian Culture, this is indeed considered a dick move. Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. . Some gas giants have atomsphere and doesn't list it on the top right. 2 First Persean Empire 1. Good resourced planets are good for start and can use it as a free garage and depot for all your junk, when you become the warlord and have credits you can expand aggressively with multiple terran-esq worlds but don’t let your first colony get too big or you’re gonna deal with the path. Man I wish Starsector had a mod manager. SEED: MN-4787083176397971421. 188 votes, 22 comments. Using "DIY planets. Elevate your Starsector gameplay with the [0. Massive Solar Collectors are from Shadowyards, and colonising abandoned stations is from boggled's terraforming mod. Moon spawning generates small, bite-sized moons around various planets, scaling to their size. Its cheap and costs you almost nothing to do. Personally I prefer DIY Planets planetary accretor ship though, much less hassle that way, so. DIY Planets - more stable mod for terraforming planets, which add quests for you. java". 95a] DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization options. 95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. This means you can have every resource type in Penelope's Star. Captives are treated as cargo until they are either ransomed, broken, or butchered. 13. Starsector Basic Planet Modding Tutorial. You don't colonize system with only one planet. Its an amazing system regardless, you can make it work even if you re. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you! Yes this one. 1 Fleet Size by DP 1. Join. ago. It also includes endgame methods for. Diy planets, it's not needed but it's interesting to use in the late game. 0 coins. Claiming ownership over millions of people's possessions might seem like a bold claim, but that is one the Diable Avionics Corporation intends to enforce, with deadly means if necessary. 14 Dassault-Mikoyan Engineering 1. ago. 1. One of the requirements for a 'good' planet is accessibility. captains and officers), and 3,020 names for stellar objects (i. Is there a way to stop 'natural progression' of planet class change? I mean removing the condition without. A mod that turns all planets into sandwiches? Sure! Today we're going to talk about the Starfield Community Patch Project which serves to collect and fix any bugs in the base game. perhaps a wall of flesh for a world border etc. : high flux, low hull, engines disabled etc. I wanted to try a terraforming mod, and it is going quite good. NullPointerException. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. You can talk to it too. DIY Planets 1. Players who don’t like the new 0. The mod allows you to build your own Hupershuts, planets, and terraform. e. It's from DIY planets, look at the forum page to see what items from it do and how they are used. Starsector Modding forums (Modding Tools. xml" using Notepad++. Fuel Production. Reply REDACTED_DATA123. • 2 yr. Go to starsector r/starsector. All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!33 votes, 33 comments. 43K subscribers in the starsector community. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I. Re: [0. Its good to have your own food on the planet so hostile forces cant disrupt shipments and so you dont have to spend money on imports. 1a] DIY Planets - Terraforming and more! Recently used Cometary Capture Infrastructure on a desertic world (unknown skies). ago. 1a RC3. Almost every industry has an dedicated item, everything has alpha core, 2 coronal hypershunts in 10 lightyear radiusAnimals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music. Players who don’t like the new 0. Industrial evolution, Grant colonies, DIY planets, Terraforming and Station Construction mods can fix that. If you're willing to colonize a few planets it's fine but I prefer having fewer ones with more resources. Key words are 'bountiful' 'ultrarich' and 'plentiful'. 9MB ;. 48K subscribers in the starsector community. Jungle = nova amazona etc etc. Premium Explore Gaming. I've often looted the entire sector and had 0 pristine nanoforges, 0 syncotron cores, 0 fullerene spools etc. 95a and 0. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options. Field more bonuses at your own discretion. Players who don’t like the new 0. f interstellar imperium 2. Description: CAS adds a variety of warning sounds triggered by things that are happening to your ship in combat (ex. I wouldn't colonize a planet that's 200% Haz or higher, personally. just like DIY planets after the completion of terraforming, and same for the structure icon on a market upon the. With DIY planet mod that allows removing pollution, I found that once removed it will not be added, so long as you don’t remove and add the forges again. Plurpo • 1 yr. 2. 95aDownloadDownload (0. Ah that makes sense then!136. 16. can run either or both, just go in and disable the conflicting features in either's config. Last edited: Jun 23, 2022. under602known. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. 1a RC3. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. Narrowing those choice means more exploration, low chance of optimum combination of planets in system and lower accessibility. Lucifron is printing me money (though, that is partially terraforming related via DIY Planets) and with the combination of special structures, arty station, star fortress, heavy defenses and a permanent defense task force in orbit plus a planetary shield, the defense value is currently sitting about about 76,000 give or take a few thousand points. Premium. But using more than just 1 mod at once runs into the problem of only being able to have 12 buildings on a planet, not correctable with modding. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. 9. It was yesterday when I created my first planet from an asteroid field, it's probably unintentional, but even though the asteroid field wasn't visible anymore (since it's supposed to be removed), my fleet still gets impacts on their drive bubble when flying around the planet. Cryosleeper got nerfed too this patch since size 6 planets are max and really easy to get to. The consensus seems to be that everyone glasses planets when they get to a certain point. I am using the newest version of Console Commands, running 0. It used to be called Starfarer. The mod is called DIY planets, and it has a lot more content than that. I feel like adding faction mod content kinda goes against the core themes of Starsector, that being a slowly decaying sector unable to pull. 95a] DIY Planets - Terraforming and more! « Reply #273 on: January 15, 2022, 05:54:00 AM ». captains and officers), and 3,020 names for stellar objects (i. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. MendezReddit • 5 mo. Ah ok, thank you and my apologies. This tutorial explains the very basics of adding and modifying planets in Starsector. There’s the mod that gives you a second colony page (hence 12 more tile slots), DIY planets, Terraforming and Station Construction (I could literally add 3 astrapoli to this world and and just dominate the market), and maybe 30+ ship, weapon and faction packs. A minituarized, variable-output fusion reactor capable of providing ample light and heat to a planet. 1 / 2. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. Reply yordlebrothel •. So for example if you have 4 planets producing 5 units of a good each, you would have a total production of 20. For the cost of 1 (or was it two?) story points, 2000 domain-era artifacts (New. i just use diy and ind evo and terraforming and station construction for this, if this planet is in a system with a very hot planet with metal and rare metal resources along with no atmosphere then this could be. As others have pointed out, play. A bit light on volatiles and organics. MtnMaiden. Go to starsector r/starsector. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture,. e. v1. Planets in same system share their fleets, so having several colonies in the same system helps with this layer. 0 Reply k1llerk1ng. • 8 days ago. 1. de_kriskard • 8 mo. I've often looted the entire sector and had 0 pristine nanoforges, 0 syncotron cores, 0 fullerene spools etc. Content Unlocking Missions, DME, DIY Planets, High Tech Expansion, Seeker, Varya's Sector + Ship Pack, and Luddic Enhancement. Build solar arrays on cold planets or shades on hotter planets and install the core on that, it'll allow the process to finish. Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced efficiency. 3i QoL Pack 1. Join. However DIY planets only seems to allow terraforming of volatiles, organics and farmlands. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. 14 Fuel Siphoning 1. pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode. Never forget Hanan Pacha. In vanilla it's impossible to have no atmosphere gas giants. At the cost of 5,000 fuel, you can create a round-trip connection to a random Gate anywhere in the galaxy. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction. You also get 3 special. 10 votes, 19 comments. ago. In the meantime, here's a quick fix I bashed together. (This condition also removes the demand of Organics for Population & Infrastructure) -25%. Colonies were added in version 0. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". Ship and weapon pack (tournament edition) Dassault-mikoyan engineering Doable avionics Upgraded rotary weapons Underworld ORA Maysuran navy Interstellar. Yes, it’s Vanilla, you simply go to “Command” then click the colony you want to build on, go to “Colony Info“ (where you can see habitability, buildings, etc) then, click “Add industry”. Continue Reading [Starsector Mods][0. 95a] DIY Planets - Terraforming and more! Can confirm that's the issue. 2D RPG/Trade/Fleet Combat Game. 50. lang. In-game description Farming is an industry. So it has always been, so it shall be so long as humans are human. 50K subscribers in the starsector community. You can disable all of TASC terraforming content to use it with DIY but i'd just use TASC solely and drop DIY. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. 06 kingdom of terra 0. A habitable world with farms and organics, or a barren world with no atmosphere, ores, and rare ores, would both qualify. Usually theres debris around a station. 185467 [Thread-3] ERROR com. For anyone having trouble finding Items or Scarred spacer. It msg decrease after you've taken it a few times maybe. Colonies are player-owned settlements on planets within the sector. - > Request commodities and war funds from anyone you meet. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. Need help understanding the colony economy system. DIY terraforming core question . e. It's nearly impossible to make more than the tiniest of changes without corrupting something. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. It was 4-6 turns of ground combat. 7b Leading Pip 1. I was under the impression that colony production and consumption is summed up across all planets (like most games). captains and officers), and 3,020 names for stellar objects (i. 0 Post published: December 15, 2022Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. made them a true threat imo Portrait pack 1. It can be built on any Colony with access to. Step 1: Survey planet Step 2: Try to see if it has any quirks or if have any items for colonies that require certain parameters, like soil nanites for farms, etc Step 3. 95aDownloadDownload (0. Zubu_Ano • 7 mo. So S-mods are completely free in the long run, as long as you're using bonus XP faster. DIY Planets v-1. Re: [0. Starsector Basic Planet Modding Tutorial. You can drop 3 stations on a major planet. 46K subscribers in the starsector community. The worldgen does seem rather keen on bunching similar planet types together. It used to be called Starfarer. Reply. Genesis Planetary Accretion Device, it's a ship and part of DIY planets mod. 2D RPG/Trade/Fleet Combat Game. 39 votes, 22 comments. If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output. 95a] DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization options. Do not use sustained burn. 8. The mod is called DIY planets, and it has a lot more content than that. 9. the DiY Planets mod is the one that gives you the ability to make a planet. On DIY planet's you can also remove radiation with irradiation cores and a structure!. luckily the size of your colony won't go down, so after the colony goes up a level you can turn hazard pay off and enjoy some. Re: Mod Index (Categorized) Each mod comes in a zip or rar archive file. Loving the mod though, cheers. This tutorial explains how to create new star systems with planets to add to your Starsector game. Mod Features. 64 droneslib 1. 95a. ticktockbent • 1 yr. Adds new star textures, more than 30 new planet types, and almost as many backgrounds, significantly increasing the variety of systems you will explore Also includes a handful of rare planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. 50K subscribers in the starsector community. Adds 69 system backgrounds, 40 planet types and 14 uncommon or unique planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. They did use a couple planet killers though! 64. Download, changelog, compatibility, and feedback from the forum community. was just able to load up Starsector after returning from being away from home, no more omni-present New Research Projects notifications. . The Discord is also where most of the game's currently active modding community hangs out. Quote from: Elijah on April 20, 2017, 03:42:10 AM. Low tech expansion (LTA): adds more lowtech weapons and shipsDIY Planets 1. The DiY mod on the other side introduce powerful terraforming buildings that can outright remove negative planetary modifiers and in the process permanently change a planet. 14 dassault mikoyan 1. 1a RC3. I was midway through my first playthrough and loving it but then I noticed that the number of NPC colonies/worlds were static and unchanging. So in order to get a lot of the terraforming buildings made I need a "terraforming core" I've gone far to the north west for scouting and come back dry. Allows a planet to have a normal day/night cycle. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. 96a] Terraforming and Station Construction (v8. Plenty of planets, class IVs and maybe even Vs, and inside the core world area. The entire quest is a work in progress and a 'test of concept' kind of thing. ago. now I don't know which one is best. The worst part of coming back to the game is updating the 40+ mods. Works best on cold planets. You said that both mods were compatible if I turned off the terraforming options of your mod. I had thoughts of making one myself, Zerg/Lovecraft/Starship trooper type theme. 0 coins. Mods. It's from DIY planets, look at the forum page to see what items from it do and how they are used. The product of multiple mentions. I am level 20 and I haven't seen the supposed Genesis Bar mission for 3 cycles. Hegemony won't like if you colonize this, so save it for when you have enough cash on hand to rush the max starbase and/or bribe attacks off. 1a RC3. Probably due to the wider selection of habitable planet types. 4) Note: you do not need an account to download from dropbox. lang. I've grown fond of this combat ring/star type of abomination. The DIY Planet Search is a project of the Center for Astrophysics | Harvard & Smithsonian that allows members of the general public to get involved in the exoplanet hunt. . A good planet can be making 130-300k depending on the population. If there's something good, that's where you'll find it. 0 Experimental Ship Pack (EXPSP) 0. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. The. Reimos_Drevon • 1 hr. Starsector Mod - DIY Planets - Terraforming and more! - FluffyRabb/StarSectorDIYPlanetsLastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. If you have DIY planets installed, after you beat the hypershunt you’ll unlock a blueprint to craft a tap. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. • 2 yr. Step 3. 0. 1 rock is enough to use the genesis, you dont need a asteroid belt. •. Re: [0. 1a-RC3) and I can't find the proper game version to download. Profit. Usually has really good resources. you can sort the planets tab by class and filter it down to just unclaimed planets which lets you brows a list of all the good ones you've found. ago. The "Atlas of Pain" because I haven't thought of a proper name yet. Klokinator Ensign Posts: 39 Re: [0. So the two terraforming mod won't interfere with each other even both terraforming functions are active? Good to know, thanks. The problem with DIY planet's hypershunt construction. I mean, there is one way, but you're gonna need a decent combat fleet, and a shit ton of marines. Hello, so I have the Community Edition of DIY Planets installed, but the bar mission to get the Genesis is not appearing. Industrial Evolution, and DIY planets could be up your alley Varyas Ship pack, big beans ship pack both add cool new ships that many mods. Most planets at least have a mineral deposit or two, so you could also set up a mine with a refinery if you wanted to do that instead. Posted by u/Antzandros - 11 votes and 6 commentsYou could also use the console command mod or use DIY planets mod to change planets too. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. November 26, 2022. For anyone having trouble finding Items or Scarred spacer. 5 Which file and lines should I be editing, wheter it's from one of mod settings or Config file inside Starsector-core/Data of base game?Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 1a] DIY Planets - Terraforming and more! Recently used Cometary Capture Infrastructure on a desertic world (unknown skies). Go to starsector r. Mainly new it. Go to starsector r/starsector. v1. 1a-rc2 Fast Engine Rendering 1. [0. Unique DLs. /data/config/". This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. Also Unknown Skies, which adds rare planet modifiers that can spice up otherwise boring planets - I think that will probably require a new save, though. There are two really good terraforming mods , diy planets and TASC ( Terraforming And Station Construction) and while they do thing differently they are compatible and do things the other don’t , TASC does allow you to build a orbital solar array for farming but also for terraforming but DIY do it differently. Then it repeat itself for a 2nd cycle and the planet gained the "hydrated" modifier, despite being terran. 2d HMI 0. It's recommended to field at least ~45% worth of salvage bonuses to increase the amount of Fuel and Supplies you salvage while exploring. You can remove any condition with the right items. bkp" from the other two. 95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. Valheim Genshin. DIY Planets Dynamic Tariffs Fast Engine Rendering Grand Colonies GraphicsLib. 1. Moasseman • 1 yr. I don't. This happens both in a game that was created in 0. 95a] DIY Planets - Terraforming and more! Today's update adds a new artifact: the Irradicator Core. So the two terraforming mod won't interfere with each other even both terraforming functions are active? Good to know, thanks. Any mainstream mod will be good. Starsector (formerly . Adds 69 system backgrounds, 40 planet types and 14 uncommon or unique planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. Ose System. 1. ) Find the planet that you want to edit. Appropriate weather and resource conditions are applied. DIY Planet terraforming and more: Adds the abilty to terraform planets and more. 9. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. It used to be called Starfarer. And you want it to be near the core. Visiting the bars of planets containing cryorevivals will allow you to recruit a sleeper officer (guaranteed 3-4 elite skills) every 180(or 730 if hired as a merc) days with their levels scaling on your colony size. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. So agents are useful from start to end of the game, though when you arrive at the end game you usually can get whatever you want trough power anyways and should start a new one, trying out different mods as an example. It's based on prompts from interraction with remnants on wiki and from nexerelin. 5LY of Duzahk. Author: Seraphi. Yes it is lol the mod im using takes a long time to create said facilities and to hunt down the bits you need to make it work, seriously up fleet size to about 150 and make 20 of those slots the huge tanker ship, that begins with a B its a mod ship, trust me you'll need it if a terra forming rig is at the edge of the adjusted sector map. Premium Powerups. Editing the save file directly is highly discouraged. The. Increases the number of industries that can be installed on the planet by 1.